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post version 1 [ 2023 JUL 25 ]
I started making asset packs a few months ago, this endeavor has taught me a great deal about scaling and building modular systems that can be repurposed for other projects. Another method I've been practicing with these packs are building showcase examples to give the consumer ideas on layouts and general purpose of the props.
Abstract hard surface mecha model.
Back in 2016 I had the opportunity to work on several VR environments for digital concerts in Unreal Engine 4. Unfortunately the project lead shut the operation down, as there were internal conflicts with structuring of the company. Fortunately I gained experience in working with VR systems in Unreal Engine and practicing interior design from the ground up.